Display Name = "Grand Noah Palace B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 871, 3, 41, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 871, 3, 41, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 871, 3, 41, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    GatherFollowers([])
    ChangePlayerFollowers([1])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
    ShowText(["\\n<Tarsa>Hora, hoora...♡\nI'm still hungry, let out more...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>Aaah... Stop it already..."])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Tarsa...?! What the hell is this--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are prisoners lying scattered around the room, all of them weakened. They still appear to be breathing, thankfully..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_tarsa_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Ah... Novissa and Lest...\nYou've come...♡"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Tarsa... What are you doing?!"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>I'm focusing my power into these four magic pillars to expand the gate, however...\nDoing that makes me very hungry."])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>But if I get hungry, I'm allowed to suck energy from the prisoners. Ufufu, it's not a bad reward♪"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Expanding the gate...?\nNo way, that means--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Musette said she was plotting to summon a Demonic Castle.\nTo that end, she planned to open a larger gate."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Stop this, Tarsa!\nIf you keep this up, this world--"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Hey, let's have sex together...♪\nDon't you all want to feel good...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Tarsa...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa isn't listening to us at all.\nShe seems to have lost her mind because of Musette."])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Novissa suddenly takes up his greatsword!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Giving her a shock should bring her back to sanity... Don't you think that big sword's going a bit far, Novissa?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That said, we don't have any other options to work with.\nThis is going to be rough on her, but we have to do this."])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Ahaha, you want to get violent...?\nThat's fine with me, we're going to have lots of fun♪"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I don't want to hurt you...but it can't be helped. Let's do this!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1366, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tarsa_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Owwww...\nMy head's throbbing..."])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Huh, Novissa and Lest...?!\nAnd where am I...?"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Are you finally back to normal...?"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Novissa briefly explained the situation..."])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Ah, I've done it again...\nBut I don't remember losing my sanity recently..."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I'm pretty certain this was Musette's doing...\nHer specialties are brainwashing and seduction."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At any rate, Tarsa has regained her sanity.\nWe've managed to prevent the Demonic Castle from being summoned..."])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>"])
    ShowText(["We've rescued Tarsa, so there's nothing left for us to do here. Now, let's get out of here--"])
    ConditionalBranch([6, -1, 8])
      ControlVariables([11, 11, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 4])
      ControlVariables([11, 11, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      ControlVariables([11, 11, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Fufu... Not a chance."])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([7, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([120])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Musette...!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>The amount of energy filling these four pillars is at 95%. We just need a little more, and I'm not about to let you stop this."])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>I've regained my sanity now!\nI'm not going to be your puppet any longer!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Brainwashing you again would be difficult to do immediately... So I have no choice but to make you obey me by force...!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_dageki2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[-5, 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_dageki2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 5])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    ConditionalBranch([1, 11, 0, 1, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>I won't let you do that!\nI'll defeat you here, Musette!!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>I'll fight her too...\nI'll make up for all the trouble I've caused until now!"])
    Script(["add_temp_actors(825)"])
    ConditionalBranch([12, "actor_class_level_over?(825, 175, 1)"])
      Empty([])

    Else([])
      Script(["force_change_equip(825,1,1,740)"])
      Script(["set_class_level(825, 97, 10, false, false)"])
      ScriptMore(["set_class_level(825, 175, 10, false, false)"])
      ScriptMore(["set_class_level(825, 176, 10, false, true)"])
      Script(["persona_change(825)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 825])
    ChangeSkills([0, 824, 0, 273])
    ChangeSkills([0, 824, 0, 274])
    ChangeSkills([0, 825, 0, 2509])
    ChangeSkills([0, 825, 0, 2047])
    ChangeSkills([0, 825, 0, 2068])
    ChangeSkills([0, 823, 0, 5838])
    ChangeSkills([0, 823, 0, 5839])
    ChangeSkills([0, 823, 0, 5840])
    ChangeSkills([0, 823, 0, 5841])
    ChangeSkills([0, 823, 0, 5842])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tarsa has rejoined the party!\nNovissa is now able to use assist skills!"])
    Wait([60])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Almighty Swordsman and hero from another world...\nI'll brainwash you both and make you into my servants!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1367, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Ugh, such impudence...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["After our difficult struggle, Musette falters."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>It's over, Musette!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>The amount of energy filling these four pillars is at 95%... Even if they're not at full capacity, it should still be possible to summon the Demonic Castle."])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......?!"])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>...This is bad!\nEven with my insufficient power, she's going to forcibly summon the Demonic Castle!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Damn... She's going to force it?!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_dageki2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_dageki2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>By using the Grand Noah Palace as a vessel...\nThe Château des Romances shall be drawn into reality through the guidance of the dreams!"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([9, 9, 120, true])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>A-an earthquake...?! No--"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Hohoho... Take a good look!\nThe majestic appearance of the Demonic Castle shall control this world!"])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([9, 9, 120, true])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 846, 20, 23, 8, 1])
    Wait([60])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>F-feels so good...\nBut I'm gonna die..."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
    ShowText(["\\n<Tarsa>Ufufu... Horaaa♡\nMore, let out mooore...♡"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Hiii...! Ah, aaaaahhh!!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlVariables([1207, 1207, 0, 0, 10])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This is the third basement...\nThey say this floor is where they keep the political prisoners."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm certain Tarsa was brought down here.\nBut for what reason...?"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Yeah, I understand.\nWe'll work together to save Tarsa!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<General>You there, listen to me!\nIt might sound hard to believe, but Her Majesty is actually being manipulated!"])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>No, I already know that.\nThe White-Winged Demon is behind it, isn't she...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<General>Wait, you already knew...?\nSo they sent you to this prison too?"])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>Yeah, that's what happened.\nBy the way, have you seen a green-haired dancer girl?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<General>Sorry, but I don't know anything about that..."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>Is that so...\nI'll make sure to defeat the demons who have brainwashed the queen."])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<General>I don't know who you two are, but you look like seasoned heroes. The future of this country is in your hands."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minister>I witnessed three angels controlling Her Majesty...\nFor that, I was branded a political criminal."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The Musettes are actually winged demons.\nThey might look like angels, but I can assure you they're not."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>To rot away in prison for a crime that shouldn't be...\nI have no regrets."])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Oh Ilias...\nPlease bring your judgement upon the demons who have deceived Her Majesty..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>The guy in the cell next door was taken somewhere and hasn't come back yet... My turn might be coming next."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>One by one, prisoners are being taken to the innermost room of this floor. Just what on earth is going on in there?"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["mino_fc1", 2, 0, 2])
    ShowText(["\\n<Minotauros>A political criminal? Are you kidding me?!\nI'm just a musclehead! The worst crime I've ever committed was dining and dashing!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Everyone in here is equally innocent.\nWe need to do something about this as quickly as possible..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>I was immediately arrested for writing a song criticizing the queen. Keeping me here as a political prisoner is the peak of foolishness..."])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotauros on the opposite side>Heeey, minstrel!\nSing me the Song of Feasting!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>Good grief, you really enjoy that one don't you...\n\"Served on the table, a plate full of meat...♪\""])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["(This isn't relevant to their discussion, but...\nThe minstrel and the minotauros get married a year later)"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>I can hear voices coming from the innermost room.\nLike the panting of a man and a woman...and not just one or two men either..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Prisoner>Oooh... It makes me so horny, I can't sleep..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady>I've just found out what happened to the queen...\nAh, Your Majesty... How pitiful..."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_monk_sucubuss_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Monk>I heard you guys are the heroes from the other worlds. I won't let you interfere with the ritual!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>They're performing the ritual...?!\nAre you an ally of the Queen of Dreams by any chance...?!"])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Monk>When I first heard about her... I didn't think she was such a big deal. I'm not from another world, I'm a monster that was born and raised in this one."])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Monk>But then I was given a revelation from the Queen of Dreams... And so I've decided to fight for her!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The Queen of Dreams must be gathering minions in this world as well... At any rate, we need to get past you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If they're performing the ritual, Tarsa must be involved in it. She was captured in order to summon the Demonic Castle..."])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus Monk>I'm not letting you through...\nThe Land of Night must arrive!"])
    ErasePicture([5])
    BattleProcessing([0, 1430, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Let's go, Novissa!\nTarsa must be just ahead!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A book of job-change is left open..."])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([131, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1587, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([440, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>I've brought some supplies and equipment here with me.\nIs there anything you need...?"])
    ShopProcessing([1, 104, 0, 0, false])
    ShopItem([2, 85, 0, 0])
    ShopItem([2, 215, 0, 0])
    ShopItem([2, 310, 0, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This barrel is packed full of food and medicinal herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This barrel is packed full of food and medicinal herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])
